lundi 29 février 2016

Overwatch: The Shooter You’re Helping to Create

Modern game development can be a very collaborative process. We now live in an age of open and closed betas, where gamers are regularly given the opportunity to play works in progress and help developers make the final product better. Blizzard has very much embraced this approach in recent years, and the development of its new shooter, Overwatch, is another good example.

"I'd say one of the top things that we heard about

was the desire for a new game mode," says game director Jeff Kaplan. "We were, for a long time, experimenting with this Control game mode, and then when the feedback started to bubble up… that people were very interested in seeing more, we accelerated the process and we basically doubled down on it. Originally, the new game mode was going to come in very late: for launch or maybe post-launch. What we did is we said, 'Hey, it's working. We think it's fun. We feel like it's something based on feedback we should get in sooner rather than later.'"

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