One of the oldest rules in the savvy consumer's rulebook is, "Don't buy the cow when you can get the milk for free." In the case of the After Dark expansion for the surprise hit city simulator Cities: Skylines, Developer Colossal Order already gave away the game-changing and day/night cycle in a free patch, which leaves After Dark without a defining feature to hang its hat on. Instead, it feels like an inessential collection of odds and ends.
There are absolutely some tweaks in After Dark that will add some visual variety, and power-users will get some use out of them: roads with built-in bus lanes, taxi depots, a bigger airport, some new ordinances, the ability to specialize your commercial districts between nightlife buildings and tourist-centered attractions, and shoreline buildings like yacht harbors and restaurant piers to give them more distinct regional personality. Still, it's the kind of content that, if you weren't specifically looking for it, would probably take you a while to even notice anything new or different, and very little affects the moment-to-moment task of running a city in a meaningful way.
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