lundi 4 janvier 2016

2015: The Triumphant Return of Single Player

In today's blockbuster video game landscape, the more social your experience is, the better. Connectivity, shareability, retention, evolution: keep players online, all the time. The feeling of being truly 'alone' in a video game is fast becoming a thing of the past. After all, single player experiences tend to be finite, and thus increasingly redundant as games strain at the seams to be as eternal as possible.

But in 2015, this prevailing wisdom felt surprisingly absent. Last year, games like Fallout 4, Bloodborne, The Witcher 3, Batman: Arkham Knight, Rise of the Tomb Raider and Metal Gear Solid 5: The Phantom Pain dominated our attention, and all were focused primarily on the single player experience.

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