I've been a fan of first-person shooters since my three brothers and I huddled around a CRT computer monitor to play the granddaddy of the genre, Wolfenstein 3D. When offline body counts begat online fragging, I fell in love with the competitive multiplayer of Quake, Counter-Strike, Call of Duty and Battlefield.
Nowadays, there's a new kind of shooter muscling its way into existence. It comes in many different descriptions, depending on which company is spruiking its specific take on the sub-genre, but I like to call it the MOBA-shooter: a splicing of classic shooting tropes with iconic hero characters, special abilities and a progression system.
Overwatch is Blizzard's take on the MOBA-shooter sub-genre and, considering I've never really dabbled in MOBAs, it's captured the attention of this diehard competitive-shooter fan. Here's why.
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